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Re: Convention, new market spurs OpenSim traffic

This News & announcement was shared to Opensim Virtual at https://plus.google.com/106115...

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Re: Convention, new market spurs OpenSim traffic

Such a shame that MOSES went freeswitch, you know that Kokua had auto-switch voice function to toggle between mumble and vivox (win/linux) module and it was free. I am currently in talks with...

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Re: Convention, new market spurs OpenSim traffic

Sounds like a step in the right direction, keep up the good work like always.

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Re: Convention, new market spurs OpenSim traffic

Possibly the last time I post this set of another way of looking at the numbers, here...As Maria points out each time they only have some probative value. [as do all numbers, actually..lol]I will...

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Re: Best grids for educators

Maria, just to round this up: 3DGrid (www.3dgrid.de) a german grid, hosting projects for a German University. The Grid and all Services are just on the way to enhance the scope - therefore the web is...

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Re: 5 reasons not to rush to Unity

sorry for posting in such a old topic but this came up in google search while i was looking for something else and very confused as to why you all think Unity 3D is a virtual world platform like...

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Re: 5 reasons not to rush to Unity

Yes, Unity 3D is a pretty bare-bones platform, but several vendors have commercial virtual-world-like offerings built on top of it, such as ReactionGrid's Jibe.

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Re: Convention, new market spurs OpenSim traffic

Look forward to your Zetaworlds if anything like your package dealsthey will help give another great choice out in the metaverse,To those who are unaware you can get a 16 region private grid withHG...

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Re: 3d framework turns Web sites into virtual worlds

When I saw the title, I thought, "Oh no, not another one of those awful things that puts the pages of a website on multiple 2D panels inside a 3D exhibition space."But it's not that at all. Their...

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Re: 3d framework turns Web sites into virtual worlds

So do I, as a copy editor! :-) Just fixed it - thanks for the heads up.

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Re: 3d framework turns Web sites into virtual worlds

The XR SDK and XR 3D Player are using asset bundles as one of the ways to separate content from the viewer and allowing for dynamically downloaded content. Scene stream is when you have compiled the...

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Re: Convention, new market spurs OpenSim traffic

no offence maria.But why are you even wasting your time and pasting your great website listing so called new grids with a basic wifi page?omg i even saw one with only one region listed and one user...

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Re: Convention, new market spurs OpenSim traffic

xchrisx -- Because some small grids are really great. Even a one-region grid can be home to a museum or shopping mall worth visiting. FleepGrid, Pathlandia, Sanctuary are all small grids that are very...

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Re: Much-hated ’4096 bug’ fixed

So, will this also work inworld? I'm thinking of AuroraSim's variable regions in particular, but there are also some OpenSim grids that may have regions that are more than 4,096 apart.

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Re: Much-hated ’4096 bug’ fixed

Yes, I just tested it on Hyperica, jumping from Hyperica Lower to Hyperica Upper without stopping at Hyperica Central first!The key is that the region you start at has to have the code fix, and the...

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Re: Much-hated ’4096 bug’ fixed

But I don't know if the same fix will work on AuroraSim. Has anyone tried it out yet? Anybody?

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Re: Much-hated ’4096 bug’ fixed

This is great news, thanks to Latif who has done so much already. The meetins at OSCC did the trick. They never knew how important this problem was for us.

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Re: Much-hated ’4096 bug’ fixed

great article, great news. Now Shaun has a few more gates to put up. I just saw an old nasty pic of Sanctuary that I took a few months back when Shaun returned after almost a year being gone, and now...

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Re: Much-hated ’4096 bug’ fixed

Singularity crashes on region handshake when I try to login to Excelsior Station, which is 8192x8192. Inworld teleport scripts and chat command teleports are borked with compatible viewers (Firestorm,...

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Re: Much-hated ’4096 bug’ fixed

Hi Maria - a couple of clarifications, if I may:1) The problem is entirely viewer-side. The only reason the server comes into play, is because it has long had a couple of checks in it that prevent you...

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