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Re: Rotating regions coming to OpenSim 0.8

We where always able to rotate regions nothing new the command is clearly in console, Vehicles also work in Bullet, But at present time the better and more of a SL quality is in ODE. Many present...

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Re: Rotating regions coming to OpenSim 0.8

Thank you for the comprehensive run down on changes. :)

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Re: CtrlAltStudio adds Xbox 360 controller support

That is good news, thanks to David! I already did some presentations with the CtrlAltStudio viewer in real 3D, with two beamers and passive 3D glasses, which was great. Keep it up!

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Re: New comment moderation policy

So much for the "light touch" as I found out the other night!

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Re: 3 reasons not to meet in a virtual world

Hi Samantha,Kitely's original vision, and one we're close to be able to finally execute, was to enable people to get the perfect virtual environment for their desired group activity. A type of YouTube...

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Re: New comment moderation policy

In this thread, comments on moderation have been accepted as part of the discussion on moderation. The discussion guidelines do, however, indicate that "Questions or comments about moderation should...

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Re: Rotating regions coming to OpenSim 0.8

Before you could only load an oar with a rotation, not change it once loaded like you can now.

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Re: 3 reasons not to meet in a virtual world

Cool. But is the interviewer holding his camera phone in your face? That is up close and personal. :) I would love to have a web viewer. SL had an experimental one once that wasn't bad.

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Re: 5 reasons Kitely regions are real OpenSim regions

I'm learning about those reasons myself.

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Re: Rotating regions coming to OpenSim 0.8

Very excited for all of this!

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Re: 5 reasons Kitely regions are real OpenSim regions

If I drop my network aware visitor counter base station onto a Kitely region then all my visitor counters around the Metaverse are going to be very unhappy. The assumption that no one there equals...

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Re: 5 reasons Kitely regions are real OpenSim regions

I've taken to being a gypsy lately, moving my sim from grid to grid as the waves pass by and I find necessary. How to you count my 6 regions? (The latest Opensim offering has been a real tidal wave.)

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Re: CtrlAltStudio adds Xbox 360 controller support

Yikes, and the average person won’t be intimidated by a game controller? And this still doesn’t address the desire to text chat in virtual worlds.You know what would be handy-dandy? A small...

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Re: 5 reasons Kitely regions are real OpenSim regions

Care to compare notes?-))Personally, I have become weary of the boorish and simplistic drama that typically comes from those with certain agendas, so much so that my typical comment is like the above...

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Re: 5 reasons Kitely regions are real OpenSim regions

I would love to have something like that. As it is now I have to go to several places and inworld [but not with Kitely due to their nice history webgui] to check visitors...but, tbh, I hardly care...

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Re: OpenSim metaverse nearly doubles in land area

Quick calculation: 47,607 regions on all the public OpenSim grids ... that's 3,120 square kilometers or 1,205 square miles. Or about the size of Rhode Island. Or a little larger than the country of Samoa.

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Re: OpenSim metaverse nearly doubles in land area

your math is invalid because we have variable regions now and therefore your size math is invalid. You need to find out the sizes of var regions to get the correct land mass size.

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Re: OpenSim metaverse nearly doubles in land area

Good job for inworldz, Giving the virtual people what they want other grids should take notes.

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Re: OpenSim metaverse nearly doubles in land area

Doesn't this just prove pretty unequivocally what a meaningless metric Land Mass is? Active users is far more telling as an indicator of actual popularity and activity. If I had a mind, I could hire a...

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Re: OpenSim metaverse nearly doubles in land area

"If I had a mind" can't help ya there, wish I could.......

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