Hi Samantha :-)
First to address some of your comments / misconceptions about Kitely:
You are gravely overestimating the amount of time it takes
for an offline Kitely world to start up. In many cases, it takes around 30-45 seconds and, if your world is popular, then it probably already has
someone inside it and therefore there won't be any delay waiting for it to start.
Everyone on Kitely gets a free time-based region with 100,000 prims, there is no need to contact us for any special deal to get that.
Kitely follows the DMCA and has complied with all its registering requirements: http://www.copyright.gov/onlin...
You can find our online DMCA takedown request here: http://www.kitely.com/copyrigh...
Second Life Marketplace currently has a lot more content and a lot more buyers but the Kitely Market is already more technologically advanced (even before we finish adding all the features we have planed). Don't take other people's word for it, just visit it and see for yourself... :-)
There is a delay until money is cleared for payout but, once it is, you get it transfered to your PayPal account automatically once a week. If you're constantly making sales then after the initial 45 days delay you'll have money coming in every week. Kitely can deduct money from future payouts if a buyer chargebacks but you won't have to deal with the chargeback yourself. Kitely acts as a middleman and buffers you from having to deal with customer payment issues.
People who buy from Kitely Market have that item direct delivered to their Kitely avatar's inventory. Once we enable our hypergrid-delivery mechanism, avatars on other grids will be able to get items delivered to them as well. They won't need to visit the Kitely grid to do it so the way we charge Kitely users for access shouldn't be a concern for you if you just create a Kitely Market store. In other words, use free-access sandboxes to upload your content into Kitely and just sell in the marketplace - you don't need to have an inworld presence in Kitely to sell in Kitely Market.
Now to address your comments about OpenSim in general:
As I'm sure you're painfully aware, the place where your full perm content is most frequently copied (both legally and copybotted) is inside SL. For each sale you make in SL a lot more people are using the full perm content they bought from you inside SL than the number of OpenSim users who share your content.
If you're not afraid of one sale in SL being passed around between a million active SL users then why are you so worried about a similar sale to an OpenSim user being passed around between the much smaller number of OpenSim users?
Moving content from SL into an OpenSim grid is both time consuming and error prone. Many of your potential customers outside of SL are not going to want to contact the merchant, wait for approval, buy the content in SL and then work on getting it into their OpenSim-based grid.
Many OpenSim users will simply find somewhere where your content is already offered illegally online (in some OpenSim grid or on some website) or opt to buy content from someone else. Those people are lost sales you could be getting money from if you sold your content in a place they know they can easily buy it and have it automatically delivered to their OpenSim avatar.
This is exactly like getting digital music online: anyone can do a Google search for a song and download an illegal copy in minutes. And yet, iTunes and other convenient marketplaces have sold billions of dollars worth of songs to hundreds of millions of people.
Even the music industry has figured out that it can sell DRM-free content on the Internet and people will still buy it if it is sold at an affordable marketplace that is easy for their target audience to use. By making things accessible and affordable you can get many people who can steal your content for free to instead give you money to get your content legally.
It's a sad reality that many people will just ignore your copyrights if
they can't get the content they want from you otherwise. By choosing to
not offer your content in a marketplace that is convenient for OpenSim
users to get their content from you're opting to lose the potential
sales you could be making to people who would otherwise just steal your
content from some other place or buy someone else's content which they
can get conveniently.
It seems to me that if you want to maximize your profits then you should
be trying to maximize your sales revenue instead of ignoring business
opportunities because you are worried that they can result in more
people using your content without paying. In other words, Kitely Market
is offering you a way to make more money from people who would otherwise not pay you. It's up to you whether you prefer to ignore this and not get paid by them.