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Re: Kitely Market vs Second Life Marketplace

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What scares many Creators of quality is the fact they look at Opensims as the 1800's Wild Wild West, (Lawless) and SL more of a Modern times world. SL has many restrictions in place that's what makes them #1 in the virtual worlds of today. SL has in place a extreme robust economy along with everything else, pay there price or, cry and move on its very simple. Now opensims try's hard to copy what SL does in the means of economy, that will not work on any scale enough to write home about. When you place a price on a object use a Marketplace structure to distribute these objects then the problem starts. Small example, I buy a pair of boots from kitely, Then I bring the boots to my grid make it mine with gods powers (anyone can do this) or a sandbox and copy it. Now I can make 1000's of that 1 pair of boots I bought from you. Turn around and sell them in another venue. This sadly is one small factor why there is no working Marketplace in the land of free. You may spin it any way you like, saying its not gonna happen, But all creators of worth already know all the facts. I do suggest being you placed a lot of hard work into this is, Keep it in kitely with HG turned off.


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