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Re: Variable regions come to OpenSim

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I'm beginning to prefer WhiteCore (formerly Aurorasim), though there are -of course- stability problems.

Varregions is nifty now that I have a feel for it, but BulletSim is just too, too resource intensive.
Mega-regions I don't seem to be able to make work for love or money.

Of course, the scripts I have tend to work the best on opensim/ODE -but running around a 256m is no fun at all.

This is just my personal experience, of course.


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