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Re: Bullet physics ready for testing

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You are correct. There are no sim borders within a megaregion, it's all one huge region. That means no 'rubber band effect' when crossing borders if the vehicle is physical or hesitation at the border if the vehicle is non-physical. Crossings don't get better than that anywhere regardless of the script/ physics engines. Plus you don't have to worry about losing controls or the ability to turn your avatar after using a vehicle - unlike some other commercial OS grid.


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