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Re: Top grids hold steady in January

"* The majority of those "lost" regions were grid-hosted test regions that they shut down because the intensive testing being performed ended. "

Saying a majority is a bit disingenuous.

just a point to some actual numbers i keep-))

on Sept 18th inwz had 808 private regions...on Jan 20th it had 749 private regions. This is a reduction in full paid [one assumes] regions by customers of 59 regions. This is a pretty significant drop in regions for a grid that says it is popular. It is also a rather significant percentage drop with a grid so small. One of the other numbers inwz shows for all to see on their splash page, that of their scenic region counts, is also considerably down. My numbers show as being 199 scenic regions on Sept 18th and on Jan 20th as 172, a loss of 27.

Both numbers, combined, being 86. The combined difference is 113 during that time frame witrh inworldz sponsored regions being 27 less [and an insignificant number of their mainland regions --5--].

As inwz recently increased it's stated -inworldz sponsored regions- from 180 on Jan 10th to 196 on Jan 20th, and from watching those number closely over time, they fluctuate quite a bit.

These are real numbers anyone can see. If I were to even use Marias own stats, inwz has lost regions, and they are NOT just the "grid-hosted test regions".

The other items don't really concern me except to make note that as you say "you may be unaware that Inworldz just completed Phase I of PhysX and that they're providing free vehicles scripts to their users. They are now working on Phase II... which will include projectile and vehicle scripting. No, it's not SL-compatible; it's Nvidia PhysX instead of clunky Havok."

And I would like to highlight the phase 1 part and that inwz will have it's OWN physics engine, while the rest of the metaverse will be different. And be scripted different.

I personally do not care if it is better or not or one engine or another, and who can really even say that as it has not even been fully implemented. I do know that the phase 1 has caused several --fixes-- to be rolled out. Inwz believers will see that as positive, I see that as them not fully testing it before roll out to their guinea pigs.

I do, however, totally agree with you comments concerning opensim in regards to "So I was just asking people... what is your purpose here? To support OpenSim or tear it apart? Seems to me the later is the case."

Unfortunately, some ppl see this as an opportunity to take jabs at opensim, when that is not the issue here at all.

--regards


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