Thanks for the info Linda. Yeah, based on Ohn's response that's the conclusions I reached. NPCs are interesting and maybe even fun... but it's not "essential" to grid performance. Nice toy, but I can do without new toys in order to have lag reduced to almost zero. :D
Maybe once the essentials are in place Inworldz will consider NPCs (a bit down the road)... if as you say security issues and server strain can be negated. If not, I know they won't.
Like you I can also do without physics. I do think they're kind of essential to grid operation, but the only thing I really use them for is driving vrooms and throwing pies. :D mwhahahahahaa
Oh wait, I guess I can't do without physics. Food fight parties is fun. :D
And thanks for the observations on Inworldz. That's all I was really trying to point out. I know the discussion got a little side-tracked, but my purpose in my original post here was to encourage OpenSim users to fight a little less and cooperate a little more. That backfired when those users started sniping at me and Inworldz, but I shoulda seen that coming.
I happen to like OpenSim and kinda cared about what it did... or I wouldn't have posted in the first place. But suddenly I found myself defending Inworldz against yet more groundless claims. I've seen that before (from the same people) and shoulda just bowed outta that one from the very start. I think this blog and the stats all speak for Inworldz well enough. : )