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Re: Grid numbers double in 2012

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Follow-up: btw, I enjoyed reading: "For many applications, OpenSim meets or exceeds the stability and features available in Second Life." It's nice to see someone recognize that Second Life... despite their toys and bells and whistles, is not the most stable grid in the world and doesn't have the most features. Now while I'm not sure I agree with your statement totally (nor do I disagree)... it is an interesting statement for thought. I've said to others that Inworldz is more stable than Second Life and they didn't believe me-- but I know it is from experience*. The thought that OpenSim itself may in some ways be more stable than SL validates what all of us are trying to do here. : )

* re Inworldz is more stable than SL:
I can work on Inworldz all day, but crash on SL within 30 minutes
On SL group chat and group notices don't work and haven't for years
How many times have we lost inventory on Second Life?
The lag caused by the Mono scripting engine is turrble
... etc etc etc


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