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Re: OSGrid prez sets 1 million object record

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Now, let's see who can reach 1,000,000 prims :-D


Re: OSGrid prez sets 1 million object record

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lol, i say they have to be "real" prims and hand-placed - this is artisanal work!

host machine memory is the limiting factor. CPU is a factor in speed, but memory is the ultimate "full-stop" limiter

the 576,000 were stable and all stayed visible but they were also phantom and set to full bright black so that no shading had to occur from the sun's changing position

at 576k i was using 6.8 gig of RAM out of 8 but also had a few programs open like Fireworks, Dreamweaver, Camtasia. if i closed those, i have no doubt 600k would have been possible - but for what purpose? (i was getting OCD disgusted with my OCD determination) =D

i feel comfortable in telling people that sim-on-a-stick can handle 50,000 prims and that's a lot of prims for one region! and that's what this was all about =)

oh, and as i wrote, this is a testimony to the awesome talent of the OpenSim developers - they are creating an amazing thing! =)

Re: Gaming vets seek $600,000 for MyWorld Kickstarter

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Could OpenSim use some of the technology in RedDwarf? 

Re: Students use virtual world to learn math

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outstanding Steve!  wonderful use of virtual worlds  =)

Re: 10 steps to a good press release — plus one bonus step for a great one

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lol "avatar name doesn’t hurt the credibility" - my real name would hurt my avatar's credibility!  =D

real names don't equal real respect - real actions earn real respect

ALF (avatar liberation front)

Re: Firestorm viewer to support OpenSim

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Sounds good. Any estimate on when the OpenSim version will become available?

Re: Firestorm viewer to support OpenSim

Re: Firestorm viewer to support OpenSim

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This is such an important and promising development. Many kudos to the Phoenix/Firestorm team.


Re: Firestorm viewer to support OpenSim

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This is great news. Changing and adding the loginuri by hand is terrible for the users, a good grid manager would be very helpfull.
Nick - 3DLES

Re: Firestorm viewer to support OpenSim

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I've been testing different viewers because I just can't seem to pull myself away from Imprudence and the V1 layout. Because of building and designing clothing and doing  it for hours and hours each day I am pretty set in my ways. But I need a viewer that can see mesh (mainly because some dear friends want me to see mesh lol).
Firestorm seems to be the best choice for me. I figured out, with the help of Timothy Rogers (Timothy Hoxley in OSGrid) how to make my firestorm look and act more like the layout that I am use to. He made up this page with a small, easy to follow, tutorial http://s6.cyberwrld.net/ffo.pd...
So I am glad to hear this news of firestorm supporting OpenSim.
And Congratulations to Armin Weatherwax for joining the team. Or maybe I should say congratulations to firestorm for obtaining such a talent as Armin is.

Re: Firestorm viewer to support OpenSim

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if they would support Windlight/Lightshare settings this would really rock .. 

Re: Firestorm viewer to support OpenSim

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That's why I created the Index of Viewers, Linda, so people can at least short-list their selections. http://excelsior-station.wikid...

I'm like you in having stuck with Imp all this time. But I keep running into the lack of sculpties being available for my needs, so its time to use mesh. And using mesh is inevitable, isn't it? Anyway, I switched over to Phoenix and look forward to the next release of Firestorm.

Re: Firestorm viewer to support OpenSim

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Thanks for the link Sarge. That is a very useful page so I shared it via twitter. I'm on Firestorm now and I did the little tutorial that Tim made up so that it looks and acts like Phoenix. So far everything is wonderful for me but it has a different "feel". It's not lag but it feels like my avatar is walking through thicker air... if that makes any sense. I guess I just need to get used to whatever it is. 
And I am not pro-mesh. I hate that something was introduced that makes everything more complicated. But it seems to be here to stay. So if you can't beat 'em, join 'em. :)

Re: Firestorm viewer to support OpenSim

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Yep, not pro-mesh, either. The prim is the basic building block and is useable by anyone and everyone, regardless of skill level or learning.

Btw, I've been checking out Niran's a bit more the last day or two and it looks like I may switch to that for using on my Workshop. Mesh, .001 nanoprims, some really good graphics capabilities while Phoenix/Firestorm allows only .01 nano. Its UI is v3 but that also seems to be the way the metaverse is going.

Re: Grid numbers rise, visitors fall

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hi maria that new world studio directory is a beta directory its not the release version its just a test that is why it looks like it does.  I believe that info was posted both on the new world studio site and the group.   Anyhow it will be cleaned up etc when he actualy releases the studio from Beta testing.   


Re: Grid numbers rise, visitors fall

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Yeah, I'm not using its numbers in my monthly totals, until its finalized a bit more -- or unless I can confirm the existence of the grids independently.

But it's a really great thing though. I love it. I wish other OpenSim distros had something similar!

Re: Grid numbers rise, visitors fall

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okay just checking most of those worlds are test worlds and yes it would be great if this was in all of them :)

Re: Firestorm viewer to support OpenSim

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I have been using Firestorm to travel into Second Life and Kitely for some time now. After a short adjustment period, I have been using it rather than Imprudence as my primary viewer.

Re: Firestorm viewer to support OpenSim

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I have been using Firestorm in OpenSim for many weeks also.  Something seems odd about this article or I am seriously out of the loop.  There are two different versions of Firestorm?  So far I am using the same one in SecondLife and in OpenSim.   Why would Havok, which as nothing to do with SecondLife, insist on limiting viewers that can use it?  I am missing something here. 

Firestorm has an XML file that you can add other grids to get them into the list.  Not as user friendly as it could be of course.  

Wow. I just read those sublicense terms. Yet another brick in the wall forcing me out of SL. A great pity as I have a lot of history, wares, and friends there. I will keep a light on, for now. But this is another helping of disgusting abuse as far as I am concerned.

Re: Firestorm viewer to support OpenSim

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Serendipity --

The issue is that SL is planning to over Havok pathfinding to third party viewer devs -- but only as long as the viewers can only be used to access Second Life. Which I can understand -- it costs money to license Havok code, and why should Linden Lab subsidize competing grids? If other grids want Havok, they can go license it themselves.

So. Assuming that other grids are NOT about to license Havok, viewer developers have to make a choice -- do they make an OpenSim-friendly viewer and ignore Second Life, where most of their users are? Do they say "no, thank you" to the cool new Havok pathfinding and keep going the way they are? Or do they grab the Havok pathfinding goodness and forget the crazy open source fanatics over at OpenSim?

Firestorm devs decided to be nice to everybody, and have a viewer with Havok pathfinding for the Second Life masses, and a version without the Havok pathfinding code for OpenSim.

Which is very nice of them. 

You can read more about this issue here:

http://www.hypergridbusiness.c... 

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