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Re: Features of a minimum usable WebGL viewer

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i even could live without prim support and a pure mesh based client. this would ease up a lot of things.

i could imagine it could be possible to strip functionality from the linden based clients and use a llvm based compiler like emscripten ( https://github.com/kripken/ems... ), which compiles the llvm code into javascript/webgl.

this, maybe, is an easy way to go. but i'm not sure if the javascript which gets produced by emscripten isn't to heavy and slow.

but in any case, we need a webgl client, asap. else cloudparty or others will adopt the 3d web world.

greetings


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