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Re: CtrlAltStudio adds Xbox 360 controller support

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Yikes, and the average person won’t be intimidated by a game controller? And this still doesn’t address the desire to text chat in virtual worlds.

You know what would be handy-dandy? A small iPhone-sized camera on the Oculus Rift and a simple button or command that switches the OR to real-world view. Then, we’d have both environments (virtual and real) fully visible at the touch of a button. Besides being able to look at the keyboard, or a numeric keypad, or a notepad where we might want to write something down, we could look up from our work when someone enters the room and see them without having to quickly yank off the headset.

In the meantime, nothing could be easier or feel more natural for navigating virtual worlds while seated than using a SpaceNavigator. And while building, controlling the camera with the SpaceNavigator is the only way to go.

I can see the game controller for game-like virtual worlds, but if there are to be inroads using VR in other endeavors, the keyboard will continue to be essential and need to be readily accessible.


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