Re: InWorldz brings mesh deformer to OpenSim
Same Viewer's sure but most other feature's not ..Like secondlife they are a Closed no Oar or no control panel's /3rd party hosting or no hg as a closed grid and that's ok but someone new to metaverse...
View ArticleRe: InWorldz brings mesh deformer to OpenSim
Little confused technically here. If InWorldz uses the same viewer as all the other Opensim grids. And according to the article it is all viewer side, and no work is needed by grid owners:According to...
View ArticleRe: InWorldz brings mesh deformer to OpenSim
I'm not going to set up a separate category for closed grids because of the bookkeeping involved. There are 300-plus public grids out there. At any moment, some of them are switching from closed to...
View ArticleRe: InWorldz brings mesh deformer to OpenSim
I respect your view's but do not see 'massively important to the OpenSim community'
View ArticleRe: InWorldz brings mesh deformer to OpenSim
It DOES work in all OpenSim grids. All you need is the viewer. The only grid where it doesn't work is Second Life.
View ArticleRe: InWorldz brings mesh deformer to OpenSim
That's why I did a separate story on this -- if it was just something for InWorldz residents, that's nice for them, maybe a short news item somewhere. But it's a big story because they work they've...
View ArticleRe: InWorldz brings mesh deformer to OpenSim
Thank you Maria for your reply and making it more clear , Again thanks for your hard work always..
View ArticleRe: InWorldz brings mesh deformer to OpenSim
I agree with Maria. Inworldz has forked their code, yes but the foundations and heritage are the same as Opensim core. I personally use to rant against Inworldz folk for putting Opensim down while...
View ArticleRe: InWorldz brings mesh deformer to OpenSim
I have the newest release of Firestorm for Opensimulator (4.2.2) according to their website. I see nothing about Mesh Deforming there however.
View ArticleRe: InWorldz brings mesh deformer to OpenSim
I'm going to side with Ener here. I can disagree with them about their business model (it's hard to argue with something that's working, but I am obstinate!) but the fact that they are the busiest grid...
View ArticleRe: Keynote panel to discuss OpenSim future
How will Opensim respond to Linden Lab's acquisition of 3rd Life Desura? http://en.wikipedia.org/wiki/D...And the onslaught of further-going competitive "market delivery and client procurement"...
View ArticleRe: Keynote panel to discuss OpenSim future
What would make a good competitor for Opensim?Let's compare that Opensim question with this SL Q&A... - SL Forum 03-27-2006 Question: What would make a good competitor for Second Life? Answer: I...
View ArticleRe: Keynote panel to discuss OpenSim future
This is interesting -- I haven't heard of this before. Is the platform used for any non-game purposes? Corporate training, education, simulations, etc...?
View ArticleRe: InWorldz brings mesh deformer to OpenSim
Kokua has the deformer, though I haven't checked it out http://blog.kokuaviewer.org/20...
View ArticleRe: Keynote panel to discuss OpenSim future
Yes, GMod enables Gamification + Metaverse all-in-one in cinema class quality for mobile + TV via Steam at a one-time price of €9.99(presently a 50% Steam Summer Sale is on), no monthly tiers!- How to...
View ArticleRe: Keynote panel to discuss OpenSim future
So is anyone actually using it for this purpose? Is it possible to visit any GMod-based education, company or social worlds?
View ArticleRe: Keynote panel to discuss OpenSim future
You can visit "Mods" from various people, which are basically equivalent to "Sims"... "Land regions" are not relevant. I'm still studying this step.Example:Multi-Player Tornado Chasers...
View ArticleRe: Grids hit record high, pass Second Life in land area
Joe i think you made me a believer,Thanks for waking me up
View ArticleRe: Keynote panel to discuss OpenSim future
GMod is basicly another part of Half Life 2 that lets players build stuff using assets already in the game and whatever Valve throws into GMod. It's not to similar to OpenSim and SL in a way of just...
View ArticleRe: InWorldz brings mesh deformer to OpenSim
The 4.4.2 release was produced in parallel with this work, but regardless, the updates were probably too significant to include in what was essentially an emergency bugfix release for Firestorm with...
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